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                                    | Graphics
                                    & Sound:   SOCOM: Combined Assault marks a shift in the evolution of the SOCOM franchise. Although the game has always had a
                                    healthy single-player component, multiplayer has usually taken center stage for both players and for the developers. Combined
                                    Assault takes a different direction and leaves the game’s multiplayer component untouched, instead focusing on the
                                    single-player experience. Combined Assault looks as good as SOCOM 3, though
                                    the engine is starting to show its age. Environments are diverse, though they also fit together as one whole. Characters look
                                    great and feature as much detail as the PS2 can offer, though the animation is stiff and feels off. However, this could simply
                                    be a by-product of playing 360 games for the last year. 
                                     Sound is good and varied. Every weapon you come across as its
                                    own unique report. It isn’t so clear that you can instantly tell what someone is packing without seeing them, but there
                                    is a noticeable difference between guns. There is plenty of communication, especially between your squad.  |  
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                                    | Gameplay:
                                      SOCOM: Combined Assault’s single-player campaign takes place in the fictional country of Adjikistan. Missions
                                    include both primary and secondary objectives that range from eliminating a specific target to intelligence gathering. For
                                    the seasoned SOCOM player the layout is familiar, though how you go about completing the missions has changed. For one, missions are no longer confined by the storyline; instead
                                    you can choose your progress, allowing a little more flexibility. This not only helps to open the game up a bit, but offers
                                    a little more breathing room. If you’re having trouble on a mission, you can usually try another and perhaps pick up
                                    some experience that will help you on the other mission. However, some objectives require that you complete other missions
                                    before unlocking. In addition, your progress in SOCOM: Fire Team Bravo 2 (for the PSP) can also have an impact on missions if you link
                                    the two using the Cross Talk feature. 
                                     Even with the open-ended mission structure, mission objectives
                                    are still rather linear. As with other games in the series, you can usually complete one or two out of order, but for the
                                    most part objectives are laid out and give you a hemmed-in feel. 
                                     A new addition to the campaign is the option of playing the
                                    game cooperatively with three other people. You can play through the entire game with friends or play specific missions. Co-op
                                    runs smoothly, though it does give you a noticeable advantage over the A.I. 
                                     Combined Assault includes all of the same multiplayer
                                    game types found in the previous installment. Over the years, SOCOM has managed to garner a strong following and there’s
                                    no reason that Combined Assault shouldn’t follow. Multiplayer features 22 maps and supports up to 32 players
                                    with full clan support, friends lists and leaderboards.  |  
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                                    | Difficulty:
                                      SOCOM: Combined Assault is just as challenging as previous iterations. The game sticks to the long-distance attack
                                    and sneaking around model. There are a few situations where you will have to get up-close to your targets, but it is usually
                                    better to remain unseen and take things out from a safe distance. If you do choose to run in, expect an early death. It doesn’t
                                    take too many hits to die and enemies are pretty good at getting a bead on you. Making a tactical mistake isn’t an instant
                                    loss since you are given one medkit. Once it is gone, it is gone – so use it wisely. 
                                     Play smart, and you’ll do fine.  |  
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                                    | Game
                                    Mechanics:   SOCOM: Combined Assault doesn’t alter the series’ core mechanics much. Missions begin with a short briefing
                                    and a load out screen where you equip your team members. Seasoned SOCOM players will tell you that this ends up being one
                                    of the game’s more crucial aspects. Choosing the wrong equipment can, and will, cost you missions. Once in game, you are responsible not only for your actions,
                                    but those of your squad. Generally the A.I. does a good job of doing the right thing, though you will often times have to
                                    issue direct orders through the in-game command system. There are commands for just about any situation you may encounter
                                    and all are easily accessed by way of an in-game menu. Commands can be issued with the touch of a button. Just aim at the
                                    target, press L2 and the A.I. goes to work. This is usually enough to get you through the entire game, unless you really want
                                    to pull off a specific tactic. As always, you can also use the USB headset to issue commands. 
                                     Getting back to A.I., it is generally competent – especially
                                    when compared to previous versions (I still have nightmares of Boomer from the first game). It does hit a few snags from time
                                    to time. Sometimes the A.I. would run at an enemy or make itself an easy target. Other times, it would get lost or stay too
                                    close, restricting movement. The same goes for enemy A.I., which isn’t completely incompetent, but certainly shows signs
                                    of stupidity. 
                                     Although interest in SOCOM has waned slightly with the past
                                    few releases, SOCOM: Combined Assault is a solid entry in the series. The single-player campaign doesn’t alter
                                    itself too much, but the changes are enough that it is more interesting. As for multiplayer, you won’t find anything
                                    better on the PS2.  | 
                                    Players can experience the campaign mode in single player
                                    or in 4-player online cooperative mode. Additionally, players will have the option to select an individual tactical mission
                                    area that was previously completed, and play it as a stand-alone, or 'Instant Action', mission in 4-player online cooperative
                                    play. Players can then customize these Instant Action missions for nearly endless replay.  SOCOM: U.S. Navy SEALs Combined Assault will also contain
                                    the full SOCOM 3: U.S. Navy SEALs multiplayer online game with all maps, patches and updates included and it will be completely
                                    compatible with SOCOM 3 Online multiplayer. In addition it will feature new competitive 32-player maps, exclusive to SOCOM:
                                    U.S. Navy SEALs Combined Assault. Improved Crosstalk functionality between SOCOM: U.S. Navy SEALs Fireteam Bravo 2 and SOCOM:
                                    U.S. Navy SEALs Combined Assault allows each game to have even more dramatic effects on the progression of the other, in addition
                                    to unlocking special features across the titles.  KEY FEATURES  
                                     
                                    4-Player Online Co-op with full community support, including all SOCOM 3 communication
                                    features, ladders and ranking. 
                                    Mission design, layout and enemy behavior will allow players to
                                    decide how they want to approach a given enemy engagement, whether through stealth or raw offense. 
                                    Enemy behavior has been enhanced to make them more tactical, intelligent and
                                    deadly. Vehicle driving behavior has also been dramatically improved for more realistic movement and decision-making. 
                                    New weapons, including a selection of non-lethal weapons such as
                                    tear gas, pepper spray projectiles and concussion ordinance, and defensive equipment such as flak vests. 
                                    3 vehicle classes including the light, agile but vulnerable Recon class, the
                                    fast Support class that focuses on troop transport and the heavily armed and armored but slow Armor class. 
                                    SOCOM: U.S. Navy SEALs Combined Assault and SOCOM: U.S. Navy SEALs
                                    Fireteam Bravo 2 both take place in the same single area of operation with an in-depth, unified story arc. 
                                    Crosstalk functionality between SOCOM: U.S. Navy SEALs Combined Assault and SOCOM:
                                    U.S. Navy SEALs Fireteam Bravo 2 will be enhanced through cinematics, voice-over, in-game cut scenes and action events that
                                    combine the efforts of both SEAL teams, in addition to numerous unlockables. 
                                    Association with the U.S. Naval Special Warfare Command ensures
                                    authentic and realistic SEAL gameplay and mission designs. 
                                    PlayStation 2 system's top online gaming franchise continues its groundbreaking
                                    gameplay with an intensely designed online community. SOCOM: U.S. Navy SEALs Combined Assault offers 32-player competitive
                                    and 4-player cooperative gameplay, and will have an expansive list of community features - including friends list, chat functionality,
                                    a detailed ranking structure, expanded stat tracking and more. 
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